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'NBA 2K20' review: the bad and the new from 2K Sports

September 12, 2019 by freemexy  

From the outside looking in, it would appear the "NBA 2K20 MT Coins" video game series is all about flash. It heavily incorporates celebrities, has high production values delivering the equivalent of a new movie every year, includes many of the league's stars of the past, and celebrates as much about the culture surrounding the sport as it does the product being played on it.
Publisher 2K Sports has capitalized on the fandom around the "NBA 2K" series since it really took off back with "2K11." What started the meteoric rise wasn't that flash but instead was the realistic gameplay accompanied by the respect shown for the history of the league. Michael Jordan became the centerpiece along with the introduction of classic teams. The series first became popular with true basketball fanatics before it started being tailored for the mainstream where it took on a more online-connected focus and began being monetized through the sale of an in-game currency and plastered with heavy product placement.
Both hardcore fans and the more casual crowd alike should find themselves pleased by "NBA 2K20," which is the best-playing edition of the franchise ever. There is no shortage of ways to enjoy the game, whether playing with your favorite NBA team, controlling a single character through a career, facing competition online, building a fantasy team, or controlling a franchise over multiple seasons.


Widely regarded as offering the best gameplay experience in the genre, the "2K" series at some point along the way became overly technical to play. It's complicated and difficult but over time becomes exceedingly rewarding. Those who stick with it appreciate that about the game.
There is a sense that "2K20" is a little more forgiving. It still isn't a game that anyone could just pick up, play and instantly find success, but it is trending in the right direction to becoming less intimidating.
It's impressive simply to watch the AI execute an offense. Each team does so just like their real-life counterparts. It will take some time to learn to do that same thing, but getting comfortable with the pick and roll and running some basic plays is a good start for most.
Among notable improvements, there are now 27 different types of ball handlers, which adds some personality and eliminates the feeling of uniformity. Left stick movements are more effective on their own as well instead of having to combine with other controller inputs to make things happen.
The biggest strategical change, however, has to do with the use of turbo, which is now more limited. Instead of turbo essentially being the default movement, it is instead now necessary to use it more sparingly and selectively. That results in various moves and blow-bys that are far more effective and a better differentiation in players based on size and speed. The only downside is that there are situations where being out of turbo shouldn't mean the player can't reach top speed. They should be able to hustle on fast breaks or in recovery situations regardless.
There really hasn't been anything for "2K" in terms of gameplay that required drastic intervention. Instead, valuable incremental improvements have been delivered that'll be appreciated by those who dig deep and know how to utilize all the tools available.Read More