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PoE Currency and The type of Path of Exile

October 18, 2019 by poecurrency  

Path of Exile is a Dialog like game and PoE currency is the main gold. It uses Orbs such as Orb of Chance, Orb of Alchemy, etc.
Diablo ARPG game is commonly known as 2.5D game (2.5D is an unscientific but popular name, such as 2.5D online games, 2.5D mobile phone surface screen, etc., not scientific but so many people, don’t be true ). ARPG is ACT+RPG, an action role-playing game.
The game uses MF (brush equipment) as the main game fun, and in this kind of game, the equipment is often based on affixes, and has a very large equipment design system (such as Diablo 2, Diablo 3, Terror Dawn, Titan Tour, Qin Lan, etc. These are all in this series), so this kind of game is often complicated, and it belongs to the complicated game that few people like. The general MMORPG online game also has an equipment system, such as strengthening the creation, but it will tend to be more popular and popular, not like DiabloLike. (Dark games, proprietary words) games are more core and niche. POE (Path of Exile) has a more complex skill system talent system, which belongs to a more core niche game – but indeed, if you like this type, you will highly appreciate its complexity.
Brush game with brush equipment as the main target, there is often a paradox: equipment collection efficiency is fast, that is to say, the set drop rate is high, then the player equipment graduation time comes quickly, and the equipment graduated, there is no more to continue to Brush the target and power of the equipment; the equipment collection efficiency is slow, that is, set a low drop rate, then the player brush for a long time, mechanically and repeatedly brushing, tired and still have no good things, not a few months A piece of equipment that can update the equipment or The Bargain, then the player will not buy it. If you have valuable items, you can sell for Poe currency such as Chaos Orb or Exalted Orb.
This paradox refers to Diablo 3, the early D3 (before version 2.0) designer made a serious mistake, designed a slag drop and slag random equipment system known as “the player can never be equipped with graduation” as if they can not update the game once and for all. However, the player MF is very painful, and he can’t brush a piece of things that can be seen for a few months. It’s all rubbish and white, and he won’t buy it. The late D3 (after the 2.1 version) is overkill, so that the drop rate is too high, the player’s graduation period is too fast, and quickly lost the game goal – although the design of the big secret to providing players with post-game challenges But leaving the soul of DiabloLike game MF, is still a small number of people willing to play, most people still choose AFK. In addition, the smart drop (the item that allows the player to drop only his own occupation) is also designed to be fixed and dead, rather than a switch, so that it is a good thing for the player to always use his own professional equipment when starting the wasteland, but let the last time do nothing. Even the trumpet to other equipment to brush equipment can not do. So the formation of a situation: quickly get the equipment, then the character’s game life will be over.
Due to the above reasons, such brush games often have to use the method of diligent update to continuously provide new content to attract players. In addition, the season mode is often used, that is, players are encouraged to participate in the season, that is, they all choose to re-open the land, and constantly give up the original graduation role to enthusiasm to the new role.
The advantage of the season mode is to solve the paradox of the brush game to a certain extent so that players have new land reclamation goals after graduation (especially POE, a particularly complicated system, allowing players to experience various genres without breaking the wild card).
The downside is also obvious. ARPG is also an element of RPG. RPG is a role-playing game. This kind of game is a bizarre and exciting experience that allows players to enter the game characters and make them feel uncomfortable in a boring and simple real life. Change it from the game to experience it. However, if the game adopts the season mode, then the player just puts in a relationship to a character, carefully builds a genre, and after a while is forced to change the number to re-play other characters, and eventually, the player will not devote feelings to each character. Then gradually get tired of constantly practicing the new number.
In short, the brush game is an obvious advantage (experienced to drop the random gambling sensation, satisfy the research desire, the game’s rhythm is faster than the MMORPG game. It is not like the ACT game, it can be used for technical operations, you can play it in pieces and not use it. Ink with MMORPG), but the shortcomings are also obvious (see above) to the core of the game to the niche.